PANEL DISCUSSION
Remote production in live sports: Broadcast workflows, infrastructure, and scale
Recorded at The SVG Football Summit
Live sports production at scale with Gravity Media
Remote production is now a key part of live football workflows, sitting alongside traditional on-site production. In this session, senior broadcast technology and operations leaders from Gravity Media join James Rivers from Imagine to explore how production models are evolving, and what it takes to support live sports in today’s environment.
From centralized production hubs to globally distributed workflows, the discussion highlights how broadcasters are balancing efficiency, flexibility, and sustainability while maintaining the demands of top-tier sports coverage.
Drawing on real-world experience, the session examines the operational realities of managing multiple live productions simultaneously, the shift toward IP-based infrastructure, and how teams are adapting to new ways of working across locations and time zones.
What you’ll learn
- How remote production is used alongside on-site and distributed production models
- What “production at scale” looks like in modern broadcast environments
- The role of IP infrastructure in enabling flexible, high-volume production
- How costs can shift between travel and connectivity in remote production workflows
- What operational and skills challenges teams face when working across centralized and remote environments
“With the size of the scale, we needed to build to – we needed to go with a 2110 / IP backbone, which Imagine has supported with the SNP products …
It’s IP at scale every week.”
Speakers
Senior Playout Technical Architect,
Imagine Communications
Chief Facility Engineer,
Gravity Media
Head of Technical Operations,
Gravity Media
Related products
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Selenio™ Network Processor
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Magellan™ Control System
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