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PANEL DISCUSSION

Remote production in live sports: Broadcast workflows, infrastructure, and scale

Recorded at The SVG Football Summit

Live sports production at scale with Gravity Media

Remote production is now a key part of live football workflows, sitting alongside traditional on-site production. In this session, senior broadcast technology and operations leaders from Gravity Media join James Rivers from Imagine to explore how production models are evolving, and what it takes to support live sports in today’s environment.

From centralized production hubs to globally distributed workflows, the discussion highlights how broadcasters are balancing efficiency, flexibility, and sustainability while maintaining the demands of top-tier sports coverage.

Drawing on real-world experience, the session examines the operational realities of managing multiple live productions simultaneously, the shift toward IP-based infrastructure, and how teams are adapting to new ways of working across locations and time zones.

What you’ll learn

  • How remote production is used alongside on-site and distributed production models
  • What “production at scale” looks like in modern broadcast environments
  • The role of IP infrastructure in enabling flexible, high-volume production
  • How costs can shift between travel and connectivity in remote production workflows
  • What operational and skills challenges teams face when working across centralized and remote environments
The New Normal in Live Sports: Gravity Media on Remote Production at Scale

“With the size of the scale, we needed to build to – we needed to go with a 2110 / IP backbone, which Imagine has supported with the SNP products …
It’s IP at scale every week.”

Paul Sykes Chief Facility Engineer, Gravity Media
portrait of James Rivers
James Rivers

Senior Playout Technical Architect,
Imagine Communications

Portrait of Paul Skyes
Paul Sykes

Chief Facility Engineer,
Gravity Media

Roisin Mckeniry Headshot
Roisin Mckeniry

Head of Technical Operations,
Gravity Media

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